Superior Tactics 2 Info

Earlier this year I released my first game, Superior Tactics to Android/iOS. It seemed fairly well received.

When I look at it now, though, I see a lot of defects I want to improve upon, so I’ve started working a sequel.

I put some information about it up on my blog:
http://www.superior-tactics.com/superior-tactics-2-0-update/#.U6_0GXWSxnk

I’ll copy/paste the bullet points here for those short on time.

Sector (grid) mission map, no more boring linear progression!
All new, redesigned missions
Added 8 new ship types to the game
Added 4 tanks (ground units!) to the game
Ships can now only equip certain equipment types for each slot
Map Editor (for development)
A variety of bug fixes and code cleanup
Tweaks and balance changes
Either improve or scrap Online play (not yet decided)
More background art

I’ve just downloaded the first episode to my iPad and it’s great!
The GUI and artwork is well done, animations are smooth, the gameplay feels nice and in-depth.
I didn’t have the time to get into it too far (only done like 6 missions) but 200 missions + skirmish is impressive.
I will keep an eye out for the second episode, good luck with your project. :slight_smile:

Thanks!

Work is finishing up, and I’m getting ready to release the game relatively soon.

Here is the trailer: https://www.youtube.com/watch?v=yYs76t9thrE

I want to try to create a PC version of the game, this time around.
So I’ve decided to put it up on Greenlight: http://steamcommunity.com/sharedfiles/f … =287690036

Android and iOS version are coming as well, of course.

I’ve released a big 2.0 Update for the Android version. It’s on Google Play right now.