About the Artificial Intelligence category
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0
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325
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June 5, 2020
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Adventures in Pathfinding
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0
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13314
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August 18, 2017
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Adventures in Pathfinding
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0
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13345
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August 18, 2017
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Gaming AI: The Art of Being Not Too Smart
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0
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9528
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December 12, 2016
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Gaming AI: The Art of Being Not Too Smart
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0
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9490
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December 12, 2016
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Python or other scripting language for simple AI?
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5
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4636
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August 2, 2016
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Python or other scripting language for simple AI?
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0
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4489
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July 25, 2016
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euler numbers
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3
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12867
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June 26, 2016
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euler numbers
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0
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12852
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June 21, 2016
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Hnefatafl
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26
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42323
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May 4, 2016
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Hnefatafl
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0
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40205
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April 12, 2016
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Hidden Markov Models, how to train using Baum-Welch?
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3
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13927
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October 19, 2015
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Hidden Markov Models, how to train using Baum-Welch?
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0
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13917
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October 18, 2015
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Resources for generating a navmesh?
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6
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6562
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October 14, 2015
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Resources for generating a navmesh?
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0
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6321
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October 12, 2015
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Decision Making in Strategy Game
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11
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10639
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July 22, 2015
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Decision Making in Strategy Game
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0
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10599
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July 5, 2015
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Architecture for behaviour trees with scheduled tasks [SOLVED]
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9
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12774
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May 28, 2015
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Architecture for behaviour trees with scheduled tasks [SOLVED]
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0
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12520
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April 29, 2015
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Tutorial or example on a* pathfinding without Slick
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16
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9385
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January 12, 2015
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Tutorial or example on a* pathfinding without Slick
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0
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9291
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January 12, 2015
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Make an Entity in 3D face a specific angle?
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9
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10819
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November 30, 2014
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Make an Entity in 3D face a specific angle?
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0
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10633
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November 26, 2014
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[SHARING] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book )
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0
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3472
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October 22, 2014
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[SHARING] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book )
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0
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3477
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October 22, 2014
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Faster A* Pathfinding
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13
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8532
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September 25, 2014
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Faster A* Pathfinding
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0
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8484
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September 24, 2014
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A* Pathfinding seems to give up before target
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24
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13614
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September 19, 2014
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A* Pathfinding seems to give up before target
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0
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13134
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September 18, 2014
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A* Multiple paths to goal
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8
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9137
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July 1, 2014
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