About the Artificial Intelligence category
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0
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321
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June 5, 2020
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Adventures in Pathfinding
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0
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13340
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August 18, 2017
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Adventures in Pathfinding
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0
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13309
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August 18, 2017
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Gaming AI: The Art of Being Not Too Smart
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0
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9486
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December 12, 2016
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Gaming AI: The Art of Being Not Too Smart
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0
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9525
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December 12, 2016
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Python or other scripting language for simple AI?
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5
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4633
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August 2, 2016
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Python or other scripting language for simple AI?
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0
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4483
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July 25, 2016
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euler numbers
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3
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12861
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June 26, 2016
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euler numbers
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0
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12844
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June 21, 2016
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Hnefatafl
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26
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42289
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May 4, 2016
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Hnefatafl
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0
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40202
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April 12, 2016
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Hidden Markov Models, how to train using Baum-Welch?
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3
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13924
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October 19, 2015
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Hidden Markov Models, how to train using Baum-Welch?
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0
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13913
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October 18, 2015
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Resources for generating a navmesh?
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6
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6556
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October 14, 2015
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Resources for generating a navmesh?
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0
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6318
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October 12, 2015
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Decision Making in Strategy Game
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11
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10636
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July 22, 2015
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Decision Making in Strategy Game
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0
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10593
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July 5, 2015
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Architecture for behaviour trees with scheduled tasks [SOLVED]
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9
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12762
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May 28, 2015
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Architecture for behaviour trees with scheduled tasks [SOLVED]
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0
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12516
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April 29, 2015
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Tutorial or example on a* pathfinding without Slick
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16
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9382
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January 12, 2015
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Tutorial or example on a* pathfinding without Slick
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0
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9288
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January 12, 2015
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Make an Entity in 3D face a specific angle?
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9
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10814
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November 30, 2014
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Make an Entity in 3D face a specific angle?
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0
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10629
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November 26, 2014
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[SHARING] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book )
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0
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3461
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October 22, 2014
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[SHARING] Genetic Algorithm - libGDX ( Based on Jeff Heaton's Book )
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0
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3474
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October 22, 2014
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Faster A* Pathfinding
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13
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8529
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September 25, 2014
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Faster A* Pathfinding
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0
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8479
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September 24, 2014
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A* Pathfinding seems to give up before target
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24
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13607
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September 19, 2014
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A* Pathfinding seems to give up before target
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0
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13131
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September 18, 2014
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A* Multiple paths to goal
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8
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9130
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July 1, 2014
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